Airwalk contour lines pattern
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Airwalk menu page preview
Airwalk menu page preview
Airwalk menu page preview
Airwalk menu page preview
Airwalk menu page preview

UI/UX · Case study · Airwalk by Airwalk ·

Research · Brand · Prototype · Build · Launch ·

One case, start to finish

Case study

How we built Airwalk.

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Airwalk contour ball with the wing logoAirwalk wing logo
Airwalk wing logo

The best way to show how we work is to open our own project. This is Airwalk, designed and built by Airwalk, from the first question to the last pixel.

Case file 00

Airwalk by Airwalk.

A studio's own website is its hardest client. It has to prove 14+ years of craft in a few seconds, work just as well on a phone, speak two languages and still feel like nobody else's.

Client

Airwalk, our own studio

Goal

Win new clients and show 14+ years of craft at first glance

For whom

Businesses that need a brand, a website or content that sells

Scope

Brand identity, UI/UX, web design and development, motion, 3D

Platform

Webflow, with WebGL and JavaScript written from scratch

Languages

English and Romanian

Pages

Home, About us, Services, Portfolio, Contact and legal pages

The process

Eight steps. One project.

Every Airwalk project follows the same route. Here it is, step by step, on our own brand.

01

Listen

Every project starts with questions, not pixels. Who is it for? What should people feel? What should they do next? For Airwalk the answers were clear: win new clients, show 14+ years of craft in seconds and feel unlike any other studio.

Result: a clear brief

02

Research

We studied the audience, the market and how people really look at a studio's website: quickly, often on a phone, between other things. Online inspiration was kept to a minimum. Every idea on these pages was thought through by us, from start to finish.

Result: goals, audience and a content map

03

Foundation

Before any screen, the rules. An eleven-shade palette built around Frost, Ink and Pewter. Three typefaces with one job each. Topographic contour lines as the signature motif. All of it written down in the Airwalk brand book.

Result: brand book, Edition 01

04

The mark

The wing was refined by hand for symmetry, with every stroke at the same weight. Then came versions for light, dark and Pewter backgrounds, and a handwritten Airwalk signature, chosen from five options.

Result: logo, lockups and signature

05

Structure

Every page was planned as a sequence: a title panel, a zoom stage, a statement, then the content. The layouts are shared across the site, so it reads as one piece, while every page brings its own content.

Result: page structure and a layout system

06

Prototype

Ideas were built as working versions, not pictures. The important ones were built twice, side by side, on private test links, and judged on a real phone and a 2K screen before one was kept.

Result: working versions to compare

07

Build

Webflow carries the structure and the content. WebGL and JavaScript, written from scratch, carry everything that moves: the cursor reveal, the 3D wing, the living contour terrain and the rolling letters.

Result: a live website on airwalk.ro

08

Refine

Launch is where the polishing starts. Speed passes, a full Romanian version, fixes for every phone size and details tuned one by one, until it felt right on every screen.

Result: faster, bilingual, polished

Foundation · Brand book

The brand book. Edition 03.

Before any screen was designed, the rules were written down. The book grew with the website, and Edition 03 matches its final form: thirty-two pages on the idea behind the brand, the logo, colour, type, contour lines, layout, imagery and real applications. Every page of this website follows them. Browse the book below and open any page.

Seven chapters

01

The brand

p. 04

02

Logo

p. 06

03

Colour

p. 14

04

Typography

p. 16

05

Contour lines

p. 18

06

Layout & interface

p. 23

07

Imagery & applications

p. 28

Two editions

Format

32 pages, A4

Screen edition

RGB, for screens and sharing

Print edition

CMYK, 3 mm bleed and crop marks

Three rules on page two

Rule one

Colourless, always.

Frost, Ink and greys only. Photography inside a frame may carry colour; the frame never does.

Rule two

Space is the luxury.

Leave more room than feels necessary. Minimal does not mean empty; it means every element earns its place.

Rule three

Lines are the signature.

Contour lines make a layout recognisably Airwalk. Use them once per composition, with intent.

Foundation · Colour

Three colours. Eleven shades.

No pure white and no pure black. Frost is softer than paper, Ink is gentler than black, and Pewter sits quietly between them. Tap any colour to copy it.

Frost

#F6F5F1

Backgrounds and light surfaces

Ink

#1C1C1A

Text and dark sections

Pewter

#A6A49E

Accents, hovers and quiet details

The full scale

Readable by design

Every text pairing was checked against the accessibility contrast guidelines.

Ink on Frost

15.65 : 1

AAA

Pewter on Frost

2.28 : 1

Accents only

Pewter on Ink

6.85 : 1

AA

Foundation · Type

Three typefaces. One job each.

Chosen after setting real headlines and real paragraphs side by side. Type your own words below and see all three at work.

Syne

Headlines

Wide, confident and a little unexpected. Picked after comparing it with three other display typefaces.

Shaping the future, one frame at a time.

Instrument Sans

Reading

Calm and clear at every size, from a phone to a 2K monitor. It carries every paragraph on the site.

Shaping the future, one frame at a time.

JetBrains Mono

Labels

Numbers, labels and small details, set like notes on a technical drawing.

Shaping the future, one frame at a time.

Foundation · Motif

Lines that map the ground.

Our signature motif comes from topographic maps: lines that join points of equal height. Move across the map and raise the ground yourself.

01

Generated, not drawn

A height map is turned into contour lines, so no two pieces are ever the same.

02

Every fifth line is stronger

Just like on a real survey map, so the eye can read the height at a glance.

03

The wing sits on the summit

The highest point of the terrain is a flat plateau, the place the logo calls home.

04

Precise, not decorative

Lines were chosen over soft, organic shapes. They feel measured, and measured is how we work.

The mark

A wing, refined.

Five shapes, one gesture. The wing was redrawn until it balanced and every stroke carried the same weight. Then it learned to sit on any background.

The signature

Five handwritten options were drawn. Option B became the Airwalk signature: it writes itself in the opening scene, in the footer and behind the countdown.

The mark · In 3D

Five strokes. Five crafts.

The wing is made of five strokes, and each one stands for one part of our work: the first for graphic design, the second for web design, then UI/UX, social media, and photo and video. Together they make one mark, the way our five crafts make one studio. Point at the wing and it comes apart, so every stroke can be read on its own. Drag to turn it, or use two fingers on a phone.

01

Graphic design

The first and largest stroke. Where every brand starts: the logo, the identity, everything printed.

02

Web design

The second stroke. Websites designed and built from scratch, like this one.

03

UI/UX

The third stroke. Interfaces planned around how people really use them.

04

Social media

The fourth stroke. Meta campaigns, posts and stories that keep a brand present.

05

Photo & video

The fifth stroke. Pictures and films that show the work at its best.

From a flat mark to a living wing

01

A flat mark

It started as the wing from the brand book: five strokes drawn by hand, balanced and all at the same weight.

02

Pulled into depth

Each stroke was traced from the logo file and extruded into its own solid, so the wing keeps its exact outline from every angle.

03

Glass and light

See-through walls, a glowing top edge and a soft glass face, drawn live in the browser with WebGL written from scratch. It is never a video.

04

Five pins

A numbered pin on every stroke names the craft it stands for.

05

Travelling lights

Small lights run along the edges, so the wing feels alive even when nobody touches it.

06

The explosion

Point at it and the five strokes come apart in depth. The stroke under the cursor turns solid, so you always know which craft you are on.

07

Rising tools

At the end of the testimonials, the names of the programs we use float up around the wing and step aside from the cursor.

08

Moves with the page

It leans gently as you scroll, as if it were catching the air.

09

Every stroke is a door

Click a stroke or its pin and it opens that service on the Services page.

10

Made for phones

Two fingers turn it on every axis, and it settles back to level when you let go.

11

Sharp and light

It renders at high sharpness and follows real time, so it stays smooth on any screen without draining the battery.

12

One wing, two tones

The Ink wing was rebuilt to match the Frost one exactly: the same glass, the same light, the same explosion. Only the colour changes.

Interface · Buttons

One button. Every place.

Every button on the site comes from one kit: one shape, one shadow and one hover, from the menu to the footer. There are no outlines, so each button reads as one solid object. Point at them, or tap them on a phone.

On Ink

Business enquiries
View our work

On Frost

Book a call
Back to top

Shape

10 px corners, about 50 px tall

Type

Syne Bold, 15 px, capitals

Depth

A soft Ink shadow and no outline

Hover

Pewter fills in from the top, the text turns Ink and the arrow redraws itself

Rule

Never two buttons side by side doing the same job

Interface · Menu

One menu. 20+ releases.

The menu is the part of a website people use most, so it was refined more than anything else. Four hover styles were built and compared on the real menu. Try all four below; the letter wave is the one we kept.

A

Simple roll

B

Letter wave

C

Contour line

D

Cursor preview

How it got there

01

First build

A curved panel drops in, the page tiles appear and every link rises from behind a mask.

02

Follows the cursor

The columns drift with the cursor, the toggle lines turn into an X and a living contour terrain moves behind it all.

03

Letter wave

Picked from four hover styles. Each letter rolls into Pewter 28 milliseconds after the one before, while the other links dim.

04

Reads the background

The bar checks the colour under it four times a second and switches between Ink and Frost, so it stays readable on every section.

05

One tap to call

A Book a call button sits next to the menu on every page.

06

One button kit

The toggle, the call button and every other button now share one style.

07

Two languages

An EN | RO switch inside the menu changes the whole site at once.

08

Type cards

Every page tile shows its name set in the brand typefaces.

09

Mixed styles

Links mix the three typefaces, and an inverted ball card sits in the top corner.

Interface · Hero

The first screen. 25+ versions.

The opening screen has to say Airwalk before a single word is read. It went through more than twenty-five versions. These are the turns that shaped it, including the ones we let go.

01

The first prototype

Contour terrain in Frost, with a darker terrain hidden underneath. Wherever the cursor moves, the hidden one shows through.

Kept

02

Our own artwork

Generated shapes made way for our own contour ball and wing, moving as two separate layers.

Kept

03

A 3D detour

A sphere and a wing built entirely in code. Technically impressive, but it did not feel like us.

Dropped

04

The scan

A fine wireframe shell around the ball stays invisible until a single band of light sweeps down over it.

Kept

05

Half a pixel

The wireframe lines were halved, and slow contour lines started drifting inside the wing. This is where it clicked.

Kept

06

Light through a lens

Colours split slightly at the edges of the reveal, the way light does through a lens.

Kept

07

Fixed for every phone

On iPhones the wing appeared tiny in a corner. The artwork is now prepared before it reaches the graphics card, so every phone shows it right.

Kept

08

The zoom-out

Scrolling shrinks the hero into a card, two rows of words slide past and the signature writes itself.

Kept

09

Two heroes, one winner

A classic headline layout and a giant AIRWALK wordmark ran side by side. The wordmark stayed.

Kept

10

It follows you

The ball and the wing tilt towards the cursor, and the reveal reaches every edge of the screen.

Kept

11

Depth of field

A camera-style blur in the background was tried, then switched off. Speed mattered more.

Dropped

12

One hero, every page

The same scene became the title panel of every page, with the page name in place of the wordmark.

Kept

Interface · Layouts

Built once. Combined everywhere.

The homepage is a set of building blocks, not a template. Each page starts from its own content, then picks the layouts that fit, in any order and as many as it needs. That is how every page feels part of one site without repeating the others.

01

Content first

Every page gathers its own information before any design starts.

02

Pick what fits

Only the homepage layouts that suit that content are used.

03

Order and combine

Any order, as many as needed. Two layouts can even merge into one section.

04

Blend the edges

Backgrounds flow from one section into the next, with no hard lines between them.

Which layout lives where

Home

About us

Services

Portfolio

Contact

UI/UX

Legal

Hero and title panel

Zoom stage and signature

Statement

Sliding gallery

In numbers

Kind words

Founder and CEO

Tools and craft

Stacked chapters

Questions

Closing band

3D wing

Text column

Contact block

Menu and footer

Decisions

Built twice. Kept once.

Good decisions need something to compare. These parts of the site were built in more than one version and tested for real. Each card shows the version we dropped and the one we kept.

01

Page loader

Dropped

The first version, replaced after a side-by-side test.

Kept

Contour rings draw out from the wing while a counter runs from 000 to 100, then an Ink sheet slides away along a wavy contour edge.

02

The hero ball

Dropped

A sphere generated in code.

Kept

A 3D render of our own, with the wing at its centre.

03

Services page

Dropped

Version A, a complete layout of its own.

Kept

Version B: an index, stacked chapters and three ways to work together.

04

Portfolio cards

Dropped

The first scroll-in animation.

Kept

Cards open like a window from a rounded inset while the picture settles from a zoom, column by column.

05

Contact page

Dropped

A live clock showing the time in Romania.

Kept

A five-minute countdown that runs down as you scroll, with the signature behind the digits.

06

The signature

Dropped

Options A, C, D and E.

Kept

Option B, now written across the whole site.

Beyond the website

The same brand. Every format.

A brand is real only when it holds up outside its own website. The first ten social posts were designed from the same book: the same colours, the same type and the same contour lines, in post and story sizes.

Posts

10, at 1080 × 1350

Stories

10, at 1080 × 1920

Campaigns

3: meet Airwalk, the work, the next project

Captions

English and Romanian for every post

Under the hood

How it works.

How does the cursor reveal work?

A small fluid simulation runs on the graphics card and follows your cursor. Wherever it flows, a second picture shows through, and the colours split slightly at the edges, like light through a lens.

Why does the homepage zoom out?

The first screen is a stage. As you scroll, it shrinks into a card, two rows of words slide past and the Airwalk signature writes itself. A first impression becomes a short opening scene.

Can I turn the wing?

Yes. Drag it with a mouse, or turn it with two fingers on a phone. Every feather leads to one of our services.

Why do the words roll and wipe?

Links roll their letters when you point at them, and text arrives behind a Pewter block that wipes across. Small movements that keep the eye busy and make the site feel made by hand.

How is it kept fast?

The scripts were trimmed by about a quarter, images are served as WebP, and every animation runs on real time instead of screen speed, so it behaves the same on any display. Visitors who prefer less motion get less motion.

Why two languages?

Airwalk works with clients in Romania and abroad, so every page reads in English and in Romanian. More than 900 phrases, checked line by line.

The case in numbers

By the numbers.

3

brand colours

11

shades in the scale

3

typefaces

2

languages

32

brand book pages

5

signature options

4

menu hover styles tested

25+

versions of the first screen

170+

published code releases

900+

Romanian phrases

25%

less JavaScript after the speed pass

0

templates used

More UI/UX

Keep exploring.

Every Airwalk project follows these eight steps. Tell us what you need. A short brief is enough to start.

Start a project